World Options
Description:
The world options is where you can configure and create new worlds. You can also enable these worlds for other players by turning on multi-player portals (to enter or leave world).
At any time to go back to the top level, use the [Main Help] button below.
Options:
Name of local world - This is the name of your local world - please change it before you turn on multi-player options so others who travel to your world at least get a more unique identifier of where they are (by pressing their 'period = .' key.
Number of levels - This is how deep you want your dungeon world to be. The dungeon begins with level 0 which is but a 'proving ground' to the deeper levels, it continues as deep as you want to go. You can create the levels ahead of time by generating them all from this panel, or you can just set this maximum and it creates them dynamically as your player enters a stairs going down (if level doesn't already exist). IMPORTANT: If enlarging an existing dungeon my generating levels 1 at a time, be sure to set this number to new range AND re-generate the previously set lowest level [else it won't have any stairs down to the new sections since neither the highest level or lowest level will create stairs going out of bounds].
Rooms per level (Min/Max) - This is range of how many minimum rooms to maximum rooms you want per level when you generate the dungeon/level(s).
Size of rooms (Min/Max) - This is range of how large you want the rooms to be when you generate the dungeon/level(s).
Monsters/level (Min/Max) - This is range of how many monsters you would like to see in each of the levels when you generate the dungeon/level(s).
Monsters rarity increase/level % - All monsters have a rarity %, some common monsters are generally in the 80-100% range and can easily be found in the uppermost levels. Others can be rare, or ultra-rare 10-20% range and will not be found until you reach DEEP in the dungeon. To bring then up to a higher level you would increase this number, it basically adds the specified % for each level you go downward to his rarity/frequency %. Ie, if he has a 50% rarity and you set this at +1%/level then when generating level 50 the odds he could exist there are 100%.
Monsters speed - For any level you can set the speed at which monsters get a turn. Unlike Lords of Irongate II which was 'turn based' this version is 'time based'. Players with a lot of network delay will have a disadvantage to faster monsters/players. You can set this to randomly select a speed for a level, or even to vary the speed within one level. The numbers (when shown) represent the number of milliseconds (1/1000 of a second) between a monsters rounds, the smaller this delay the faster they move. NOTE: Some monsters can move at double speed or half speed so this is only used as a basic guideline which is then further adjusted based on specific monster.
Layout Pattern - The dungeon layout can be generated to look a few different ways. Traditional is the most common from prevous dungeon games such as netHack/Rouge where you have rooms closely connected by only 1 or two hallways. Here you can vary between a few different patterns such as 'chaotic' where all the rooms are randomly scattered and hallways all over the place intersect them, or 'diagonal' where the whole dungeon is a single diagonal line of rooms. Or for the really 'torturous' dungeon master there are the 'Pancake' where rooms are located on ends and LONG HORIZONTAL hallways connect them, same with 'Accordian' but this time up and down hallways. Then there are the more unique patterns such as 'Hourglass' and will probably be a lot more in future versions. WE RECOMMEND you stick with Traditional for most levels (its the most familiar 'organic' looking one)
Stairs up per level (portal 1) - This is the number of stairs going up, when playing in multi-player mode this is 1/2 of the portals that can be found on a level. The only level that will NOT get any stairs going up (despite this setting) is level 0 since there is no level -1.
Stairs down/level (portal 2) - This is the number of stairs going down, and when playing in multi-player mode this is the other 1/2 of the portals that can be found on level. The lowest level (Level = Number of levels-1) will not have a stair going down despite this setting. If enlarging the dungeon later, you must re-create the lowest level after resetting the number of levels (to ensure it gets a stairs to the new section).
Enable multi-player mode - Turn on options for taking portals out of this world, or letting people into this world. Lords of Irongate III is a free fully functional single player game (without nag), but to use multi-player you must register or contribute to its development at http://www.enchantedgoods.com/loi/ since we need to add you to the list server enabling you to find other worlds (or run your own world).
% Chance a found item is cursed - Some items are cursed and will cause your player to (W)ield/Wear them WITHOUT being able to (T)ake it off, the odds can be varied per level when that level is generated and some items are scattered (or found on dead monsters). If you have wielded a cursed item, then to remove it you must first remove its curse with a spell, scroll, wand, or other such item.
% Chance a door is locked (not lv0) - Keys are scarce and only good for one unlocking each. They are VITAL when you hit a locked door! There will be a few keys on the first few levels, and none of the doors on level 0 are locked. However, after that its fair game to create locked doors. This is the odds a randomly generated door will end up locked initially (but not on level 0).
Default lighting intensity - Currently a dungeon level can either be tottally dark, or totally lit. This is your choice. IF you make it dark, then visibility is limited to a few feet depending on your lighting (None its like 1 square around, a torch is good for 2-3 squares, and lanterns are great for a larger area of visibility). Once you have revealed an area of a dungeon level, any of your players will know it next time they travel that path.
Scattered dirt, dust, and rocks - Dungeons aren't always the cleanest place, this adds a bit of useless dust, dirt or rocks scattered about. The higher the % the more of it you'll find. Its just flavor.
For more information, and latest updates go to http://www.enchantedgoods.com/loi/
Lords of Irongate is Copyright © 1994,2002 by Rick Rojas, All rights reserved